We're in beta!Authors: Lock in 50% off for lifeReaders: Free forever

NEW FEATURES RELEASED!Click here for detailsorhere for error-tracking

FIND BOOKS TO BUY
Caverns of Socrates

Caverns of Socrates

They called themselves the Black Foxes, a group of adventure gamers who had proved the big winners in the virtual reality tournaments. In the "real world, " they were Alice, Caine, Eric, Meredith, and Hiroko - respectively, scientist, doctor, writer, antiquarian book expert, and art gallery owner. But when they became the Black Foxes they were transformed into: a pathfinder, a master healer, a warrior extraordinaire and leader of the Foxes, a bard whose music worked surprising magic, and a syldari Shadowmaster, able to bend the darkness itself to her needs. They had been chosen to participate in a unique experiment to help test AIVR, a supercomputer with artificial intelligence. Avery, as it was called, would create a virtual reality universe so convincing that the Black Foxes would forget the outside world as they undertook their journey. And so, under the watchful eyes of researchers, the contest between humans and machine began. Yet no one anticipated losing control of Avery. With the minds and souls of the Black Foxes trapped inside the machine's own private universe, their only hope of returning to the real world lay in carrying out a dangerous and deadly quest to defeat the DemonQueen and beat Avery at his own game....

Published: November 1, 1996

Pages: 448

ISBN: 9780451454676

Get This Book

Available in: Paperback, Hardcover

See all editions (5)